Origins: Powerful Powers
» Entity actions » Event powers

Event powers

Six power types that run actions when something happens to the holder. They run on the server.

IdRuns whenHolder
action_on_deaththe holder diesany living entity
action_on_jointhe holder joins the servera player
action_on_disconnectthe holder leaves the servera player
action_on_start_trackingthe server starts sending an entity to the holdera player
action_on_mob_conversionthe holder turns into another moba mob
action_on_sleep_startthe holder falls asleepa player or villager

All six accept Origins' usual condition field. In bi-entity actions and conditions, the actor is always the holder.