Origins: Powerful Powers
» Entity actions » Fake blocks

Fake blocks

Shows chosen players a different block at a position. The real block stays as it is. Only the chosen players are sent the fake.

Make one with the set_fake_block action, the fake_blocks power, or /opp fakeblock. Remove one with clear_fake_block.

  • Players move by what they see. A fake solid block stops that player. A fake air block over a real wall lets their client walk in, and the server pulls them back. Fakes work best as things to look at or as solid illusions.
  • A fake block can't be broken. The player mines it and it comes straight back.
  • A real change removes the fake. If the real block is broken, placed or changed, viewers see the real block again.
  • Fakes end when the server restarts. They belong to positions, so a player who relogs sees them again.
  • Interacting uses the real block. A fake block over a real chest still opens the chest.