Critical hit eligible
origins-powerful-powers:critical_hit_eligibleentity conditionplayers only
True when the player is in the air in a way that makes a hit a critical: falling (fall distance above 0), not on the ground, not riding anything, and not sprinting.
No fields.
- Vanilla's check also requires a charged attack (above 0.9), not climbing, not in water, and no Blindness. Add
attack_cooldown_progressto get closer.
Example:
{
"type": "origins:modify_damage_dealt",
"condition": {
"type": "origins:and",
"conditions": [
{
"type": "origins-powerful-powers:critical_hit_eligible"
},
{
"type": "origins-powerful-powers:attack_cooldown_progress",
"comparison": ">=",
"compare_to": 0.9
}
]
},
"modifier": {
"operation": "multiply_total_multiplicative",
"value": 0.25
}
}Critical hits deal 25% more, on top of vanilla's critical bonus.
Attribute: critical_hit_eligible