Last damage was crit
origins-powerful-powers:last_damage_was_critentity conditiontracked
True when the last damage this entity took was a critical hit, melee or a critical arrow. Any other damage, including a normal hit, fall damage or fire, sets it back to false.
No fields.
- It's set just after that damage is applied, so like the condition above it isn't ready during the hit itself. Check it from a later tick.
- It's
falseuntil the entity is first damaged, and isn't saved.
Example: being critted makes you flee-footed for a moment.
{
"type": "origins:action_over_time",
"interval": 1,
"condition": {
"type": "origins-powerful-powers:last_damage_was_crit"
},
"rising_action": {
"type": "origins:apply_effect",
"effect": {
"effect": "minecraft:speed",
"duration": 60,
"amplifier": 1
}
}
}No attribute.